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The Craftsman's Material Guide

A Field-Ready System for Identifying, Testing & Grading Materials

Written for a world where technology has failed and knowledge must survive.
Keep this guide safe. Copy it. Teach it. It may save lives.

Section I

Purpose of This Guide

When machines no longer work, we still need to build, fight, and survive. A blacksmith, leatherworker, or armor-maker needs to know what they're working with, quickly and reliably.

This guide provides a universal grading system that any craftsman can use with simple tools. No electricity. No computers. Just your hands, some reference objects, and a basic testing station.

Every material (whether stone, metal, bone, hide, wood, or something from a creature never seen before) can be graded using this system.

CodeGradeWhat It Measures
HHardnessHow resistant to scratching and denting
FFlexHow stiff or bendy it is
BBreakHow tough it is before shattering
DDuctilityHow workable / forgeable it is

A material is written as: H_/F_/B_/D_ -- for example, H7/F8/B4/D2

Section II

The Four Core Grades

Each grade runs from 1 to 10. Higher is "more" of that property.

Hardness Grade (H1 to H10)

How resistant is the surface to scratching and denting?

GradeDescriptionExamples
H1Easily scratched by fingernailChalk, soft clay, fat
H2Scratched by fingernail with effortGraphite, lead, gold
H3Scratched by a copper coinCopper, soft bone, some shells
H4Scratched by an iron nailIron, platinum, most animal teeth
H5Scratched by a steel knifeHard steel, common glass
H6Barely scratched by steel knifeHardened steel, good blades
H7Cannot be scratched by steelSome gemstones, dense bone
H8Scratches steel easilyTopaz, hardened monster parts?
H9Scratches almost everythingCorundum, sapphire, ruby
H10Scratches all known materialsDiamond, or equivalent
Test

Attempt to scratch the material with each reference tool in order. The highest tool that fails to scratch it determines its grade.

Flex Grade (F1 to F10)

How much does a standard sample bend under a standard load?

GradeDescriptionExamples
F1Bends freely with almost no forceSoft leather, cloth
F2Bends easily by handRawhide, thin copper sheet, rope
F3Bends with moderate hand forceThick leather, green wood
F4Bends with strong hand forceDry hardwood plank, thick hide
F5Requires leverage or tools to bendWrought iron bar
F6Barely bends with toolsMild steel bar
F7Extremely stiff, minimal bend under heavy loadHard steel
F8Almost no visible bendDense ceramics, thick bone
F9No measurable bend under any manual loadTungsten-like
F10Perfectly rigid under all practical forcesDiamond-like
Test

Use the Standard Bending Rig. Place a sample across two supports, hang standardized weights from the center, and measure deflection with a marked stick.

Break Grade (B1 to B10)

How much impact energy can the material absorb before it fractures?

GradeDescriptionExamples
B1Shatters from a light tapThin glass, eggshell, charcoal
B2Breaks from a firm strikePottery, chalk, dried clay
B3Breaks from a hard hammer blowBrick, some ceramics
B4Breaks from repeated hammer blowsCast iron, some bone
B5Requires heavy strikes to fractureHardwood, antler
B6Very difficult to break by impactMild steel, dense wood
B7Resists most impactsQuality steel, tough hide
B8Absorbs extreme impactsSpring steel, layered materials
B9Nearly unbreakable by manual forceSome alloys, sinew-wrapped
B10Cannot be fractured by any known manual method(none confirmed)
Test

Use the Drop Tower. Drop a standardized weight from increasing heights onto a supported sample. Record the height at which the sample cracks or shatters.

Ductility Grade (D1 to D10)

How much can the material be reshaped without breaking?

GradeDescriptionExamples
D1Cannot be reshaped; shatters or crumblesGlass, chalk, charcoal, brittle ceramics
D2Slight reshaping before crackingCast iron, some crystals
D3Minor cold-working possible with careHard bronze, bone
D4Can be shaped with heat and effortWrought iron, some horn
D5Shapes well with heatMild steel, standard forging metal
D6Shapes well even coldCopper, silver
D7Very easily shapedAnnealed copper, thin sheets
D8Can be drawn into wire or hammered very thinGold, lead
D9Extremely malleable and ductilePure gold, soft solder
D10Can be reshaped almost without limitTheoretical perfect
Note on Heat

Some materials change grade dramatically when heated. Always record both cold and hot grades where possible: D3(cold) / D7(hot) means hard to work cold, very workable hot.

Section III

Testing Methods

Each test is designed to be performed by one or two people with simple tools. No technology required.

Scratch Test (for Hardness)

Required Tools -- The "Scratch Kit"

  1. Your fingernail
  2. A copper coin or copper rod
  3. An iron nail
  4. A steel knife blade (known good steel)
  5. A piece of quartz (common clear/white rock crystal)
  6. A corundum fragment (if available: ruby, sapphire, emery stone)
  7. A diamond chip (if available)

Procedure

  1. Clean the material surface.
  2. Starting from softest tool (fingernail), firmly drag each tool across the surface with moderate pressure.
  3. Check for a visible scratch mark (not just a color streak; wipe the area and look for an actual groove).
  4. The grade equals the highest reference tool that fails to scratch the material, plus one.
  5. If the material scratches your steel knife, it is at least H7. Continue with harder references if available.
Tips
  • Always scratch in the same direction.
  • Use a magnifying lens if available to confirm fine scratches.
  • Test multiple spots, as some materials are harder on the surface.

Bend Test (for Flex)

Required Tools

Procedure

  1. Prepare a sample of standard dimensions: Bar: 1 hand-span long, 1 thumb-width wide, 1 finger thick. Sheet: 1 hand-span long, 4 fingers wide.
  2. Place the sample across the two supports of the bending rig.
  3. Hang the lightest weight from the center point.
  4. Measure how far the center sags below the support line.
  5. Add heavier weights step by step, recording sag each time.
  6. Compare sag values to the Flex Grade reference table.
  7. If the sample breaks during testing, note the weight and record this for the Break Grade as well.

Standard Weight Set

WeightApprox. Mass
Weight 1~0.5 kg (a small stone, the size of a fist)
Weight 2~1 kg
Weight 3~2 kg
Weight 4~5 kg
Weight 5~10 kg
Weight 6~20 kg
Calibration

Calibrate your weights against water: 1 liter of water = 1 kg.

Drop Test (for Break Grade)

Required Tools

Procedure

  1. Prepare a standard sample (same dimensions as Bend Test).
  2. Place the sample flat on the anvil/base, supported at the ends (bridged).
  3. Raise the drop weight to the lowest height mark (~10 cm).
  4. Release the weight so it falls onto the center of the sample.
  5. Inspect for cracks, chips, fractures, or full break.
  6. If intact, increase height and repeat.
  7. Record the height at which the material first shows damage, and the height at which it fully breaks.
  8. Compare to the Break Grade reference table.

Forge Test (for Ductility)

Required Tools

Cold Test

  1. Take a small sample bar.
  2. Attempt to bend it 90 degrees by hand or with pliers.
  3. Observe: Does it bend cleanly? Crack? Snap?
  4. Attempt to hammer it flatter.
  5. Count how many hammer strikes before cracks appear.

Hot Test

  1. Heat the sample until it glows (if it can; note the color).
  2. Attempt bending and hammering again.
  3. Compare performance to cold test.
  4. Record both grades.
Section IV

Secondary Properties

Beyond the four core grades, these additional properties are useful. Record them when possible.

Weight Class (W1 to W5)

Relative density -- how heavy the material feels for its size.

GradeDescriptionExamples
W1Very lightCork, dry softwood, some foams
W2LightHardwood, bone, leather
W3MediumStone, common metals like iron
W4HeavyLead, gold, dense alloys
W5Extremely heavyTungsten-like, osmium-like

Heat Resistance (T1 to T5)

How the material behaves when exposed to heat.

GradeDescriptionExamples
T1Burns or melts in campfireWood, leather, tin, lead
T2Softens in a forgeCopper, bronze, gold, silver
T3Requires strong forge to softenIron, mild steel
T4Barely affected by a standard forgeHardened steel
T5Unaffected by any fire we can produceSome ceramics, unknown monster materials?

Edge Holding (E1 to E5)

How well the material keeps a sharp edge after use.

GradeDescriptionExamples
E1Dulls almost instantlyLead, pure copper, gold
E2Dulls quickly with useBronze, wrought iron
E3Holds an edge with regular sharpeningMild steel
E4Holds a keen edge for extended useHigh carbon steel
E5Almost never dullsObsidian, diamond-edged?, unknown

Water Resistance (R1 to R3)

GradeDescriptionExamples
R1Absorbs water, weakens or rots when wetWood, cloth, paper
R2Mildly affected by water over timeIron (rusts), some bone
R3Completely unaffected by waterGold, stone, glass, ceramics

Toxicity (X0 to X3)

Important

Always test with caution.

GradeDescriptionExamples
X0Safe to handle and wear against skin(most common materials)
X1Safe to handle briefly; wash hands afterSome ores, lead
X2Causes irritation; wear glovesCertain monster parts?
X3DANGEROUS. Do not handle without protection. Fumes may be harmful.Arsenic-bearing ores, some unknown materials
Better Test Method

Place material near ants or small insects. If they avoid it or die, treat it as X2 or higher.

Section V

Material Profile Sheet

Use this template to record any material you test. Copy it and fill in the blanks for each new material.

Material Profile
Name: ________________________________
Source: ________________________________
Date Tested: ________________________________
Tested By: ________________________________
Color: ________________________________
Texture: ________________________________
Smell: ________________________________

Core Grades:
  Hardness (H): __ / 10
  Flex (F): __ / 10
  Break (B): __ / 10
  Ductility (D): __ / 10 (cold)  __ / 10 (hot)

Secondary:
  Weight (W): __ / 5
  Heat Res (T): __ / 5
  Edge Hold (E): __ / 5
  Water Res (R): __ / 3
  Toxicity (X): __ / 3

Short Code: H_/F_/B_/D_  |  W_ T_ E_ R_ X_

Notes:
__________________________________________________
__________________________________________________

Recommended Use:
__________________________________________________
Section VI

Reference Table: Known Materials

Use these as your baseline. When testing unknown materials, compare against these known profiles.

Material HFBD WTERX
Chalk181121110
Leather (soft)118-21-10
Leather (hard)237-21-20
Wood (pine)235-11210
Wood (oak)356-21210
Bone (common)364322220
Copper346732130
Bronze455532230
Wrought Iron456533220
Glass591132530
Cast Iron583233320
Mild Steel567533320
Hard Steel676434420
Obsidian692132530
Spring Steel658333320
Granite794135-30
Quartz Crystal793134-30
Sapphire / Ruby9104145-30
Diamond10103145-30
Gold237942130
Lead125841131
Antler456321220
Shell (thick)374121-30
Sinew / Tendon119-11-10
Horn346421220
Tooth (large)574222320

( "-" means the property does not apply or is not meaningful. )

Section VII

Unknown Materials

When you encounter a new material (especially from an unknown creature or a source that didn't exist before) follow this procedure:

Step 1: Observe

Caution

Do not lick, inhale dust, or rub on bare skin until toxicity is checked.

Step 2: Toxicity Check (First!)

  1. Place a small piece near insects. Observe reaction.
  2. Rub on a covered area of skin through cloth. Wait.
  3. If safe so far, brief bare skin contact on wrist. Wait one hour.
  4. Assign X grade before proceeding with other tests.

Step 3: Run the Four Core Tests

Step 4: Run Secondary Tests

Step 5: Record Everything

Fill in a Material Profile Sheet (Section V). Give it a name. If you don't know what it is, name it by source and appearance:

Store the profile with a sample piece for others to reference.

Step 6: Share the Knowledge

Section VIII

Crafting Recommendations by Profile

General guidelines for what material profiles are good for.

Blade / Cutting Weapon

H6+   F6+   B5+   D4+   E4+

You want hardness (holds an edge), stiffness (doesn't flex on impact), decent toughness (doesn't shatter), and enough ductility to actually forge it. Edge holding is critical.

Best known material: Hard/high carbon steel -- H6/F7/B6/D4/E4

Blunt Weapon (Hammer, Mace)

H4+   F6+   B7+   D3+   W3+

Hardness matters less. You want it heavy, stiff, and tough.

Best known materials: Dense stone, cast iron head on wood handle.

Armor (Plate)

H5+   F6+   B7+   D4+   W2-3

Must be hard enough to resist penetration, tough enough to absorb hits without cracking, and light enough to wear. Workability needed to shape it. This is the hardest combination to find.

Best known material: Mild to medium steel -- H5/F6/B7/D5/W3

Armor (Flexible -- Chain, Scale, Lamellar)

H4+   F3-5   B6+   D5+

Needs to flex with the body but still resist cuts. Toughness is more important than hardness here.

Shield

B8+   F4-6   W1-2

Toughness is king. Must absorb impacts without shattering. Weight should be manageable. Wood-and-leather composite works well.

Bow / Flexible Weapon

F2-4   B8+   D5+

Must flex significantly and spring back without breaking. Combination of flexibility and toughness is critical.

Best known materials: Yew wood, horn-sinew composite.

Tool Handle

F3-4   B7+   D(any)   W1-2

Needs some flex to absorb shock, must not break, and light enough to swing all day.

Best known material: Ash wood, hickory.

Building / Structural

F7+   B6+   W2-3

Must be stiff and tough. Weight is less critical.

Jewelry / Decoration

D7+   R3   any H/F/B

Needs to be shapeable and resistant to tarnish/corrosion.

Rope / Binding

F1-2   B9+

Must be very flexible and nearly impossible to break by pulling.

Best known materials: Sinew, plant fiber, braided leather.

Fire / Heat Applications

T4+

Forge lining, fire shields, cooking surfaces, kiln building.

Section IX

Building Your Testing Station

Every workshop should have a dedicated testing station. Here's how to build one with no technology.

The Scratch Kit

Collect and label these items. Keep them in a pouch or wooden box:

  1. Copper piece (coin, wire, or rod)
  2. Iron nail
  3. Steel knife (known standard; protect this, don't use it for anything else)
  4. Quartz crystal
  5. Any harder reference stones you can find

Label each item with its Hardness grade.

The Bending Rig

Construction

Standard Sample Size

Critical

Always cut samples to this size for consistent results.

Measuring

The Drop Tower

Construction

Drop Weight

Standard Sample

Standardized Weights

Calibrate using water:

Recommended set: 0.5 kg, 1 kg, 2 kg, 5 kg, 10 kg, 20 kg

Important

Keep these at your testing station. Do not use them for other purposes.

The Forge Test Area

Section X

Final Notes

Consistency Is Everything

The exact numbers don't matter as much as everyone using the same standards. If your hand-span is your unit, use the same hand (or better, a marked measuring stick) every time. If your drop weight is a specific stone, keep that stone and never swap it.

Teach Others

This system only works if craftsmen everywhere use the same method. When trading materials, share the profile. When training apprentices, teach them to test first.

Trust the Tests, Not Your Eyes

A shiny material isn't always strong. A dull one isn't always weak. Monster parts may look terrifying but test as H2/B2, which means useless for most purposes. Or a plain-looking bone might test at H8/F6/B8/D3, which is genuine treasure. Always test. Always record.

Update This Guide

As new materials are found, add them to the reference table. As testing methods improve, refine them. This is a living document.

When in Doubt, Combine

No single material is perfect for everything. The best gear is often made from layered or combined materials:

Understanding each material's profile lets you combine them intelligently.

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